I am playing Pokemon Violet at the moment and it is a total bore. I have played the game so many times and I just want to run around catch Pokemon and battle.
I do not need another tutorial about what a Pokemon center is. Or a tutorial to tell me that I need to use a Pokeball to catch a Pokemon.
Can we get a “I’ve played this game 100 times” mode where it just saves the tutorials and lets us play the game?
Look I’m drunk I don’t understand what you’re talking about. I live in Japan, but pokemon has always been a mystery to me. There’s the Pikachu, there’s pokemon Go. It’s just a game. I also don’t understand this Lemmy business, I’m trying
Gamefreak clearly isn’t interested in evolving their formula very much. Each game is designed to be approachable for young children who are potentially playing Pokemon for the first time. So yeah, there is a lot of hand holding.
I’ve found myself hoping the same thing though, that maybe the franchise would grow up with me, but it doesn’t look like it is going to happen. I expect that we’ll have to mash the A button through the Pokemon catching tutorial until the end of time.
It would be nice if this gigantic studio (in terms of profit) could make more than one game. Or make it in a way that players of all skill levels can enjoy.
Honestly, this might be a bit of a hot take coming in. But I don’t think the lengthy tutorial is the actual issue when it comes to modern Pokemon games. Plenty of games have very slow openings, monster hunter is the first that comes to mind.
I think the issue is that the game doesn’t actually have any depth behind the initial tutorial. Once you know how to battle, catch, and level up, what more is there? Barring competitive play, the basic mechanics are the entire game.
Legends was a breath of fresh air, because you did have to explore and learn about the world and Pokemon in order to succeed. Even if it was incredibly minimal.
If anyone is still reading this, my recommendation for a game that scratches the deep mechanical and monster collecting itch would be Monster Sanctuary. The story is thin on the ground, and the designs themselves can lean on the simpler side. But my god, I haven’t seen an equal when it comes to team building or strategy. Genuinely fantastic.
When I was a kid I was super into pokemon. I loved playing the games and they stood out to me for one reason: they were challenging. My first game was Black, and I got stuck on the first gym leader for a few days, but when I figured it out it was immensely satisfying. I would hit roadblock, I would struggle, and eventually I overcame it. Then my friend introduced me to Pokemon Mystery Dungeon and it got even harder. I honestly think that the final dungeon of Explorers of Time made me smarter or something. It forced my dumbass child brain to think outside the box and find solutions on my own.
Then Pokemon X and Y released, and it was the most stupidly easy game ive ever played. And it kept getting easier after that. Add onto that the worsening quality and I stopped caring about Pokemon. My friend who is really into Pokemon hasnt bought a new game in years, he only plays Romhacks or replays the old games.
I’d like a hard mode and a way to toggle exp share off.
Dragon Quest 11 does what you probably want in Pokemon.
It’s an easy RPG, but before you start a new game you can check boxes like “no shop buying”, “RNG hates you with shypox”, “no XP for beating under leveled enemies”, etc.
I love it because you can customize difficulty to tweak it to your liking without fiddling with mods, and does more than just slapping a x2 in every variable and punching out for the day.
I played it and thought it was a good game but never felt the need for additional difficulty. Maybe because it was my first Dragon Quest game.
Pokemon has gotten insanely easier. Constant healing by friendly npcs, exp share from the start, rival picks a pokemon that is weak against yours… Remember when Gary was waiting at the end of a big cave and all your Pokemon were nearly dead? XD
Ha, I wonder what DQ11 Draconic Quest like options you can add to Pokemon.
Weaknesses and resistances x 2?
Pokemon knocked out are automatically released?
Game auto saves after every finished battle and no manual saving?
Sell items for less?
Pokemon Legends Arceus was a real breath of fresh air, but it doesn’t seem like GF wants to learn anything from it. Repeating something I saw on Reddit: Pokemon deserves better developers
Two different teams iirc. But they should bring over stuff from arceus
I’m still holding out hope for a similar Legends game set in Kanto/Johto. Arceus was so much more fun than Violet for me.
It helps that PLA feels like a finished product.
I think modern games in general hold your hand too much. Some small level of hand holding/tutorial is fine, but so many take it way too far. I’ve gotten bored of a lot of games before they actually started because of that.
I am having trouble thinking of an example, but I know for sure that I have turned off a few games because the tutorial was just long and boring.
One of them was Pokemon Arcus, or however it is spelled.
This is what Temtem and Nexomon are for.