We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.

  • macniel@feddit.de
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    hace 1 año

    Well the class selection ain’t surprising.

    The cleric is someone everyone wants in the party but nobody wants to be.

    […]

    But then again they are so versatile you can have a party entirely Made up with clerics and call them the A-Men who can bully Tiamat for her lunch money who would rather built a toilet to give herself swirlies. And now you know how to play cleric, you’re welcome! (Dainty music)

    • Kbin_space_program@kbin.social
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      hace 1 año

      Cleric is probably a harder start than wizard.

      Wizard at least has great damage cantrips. Cleric is mostly stuck using sacred flame against hordes of high dex goblins.

      Once you get spiritual weapon it starts ramping nicely and by level 5/6 it’s nuts.

      • TheChurn@kbin.social
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        hace 1 año

        A cleric can be a competent martial class for the beginning of the game. Falls behind true martials after those get extra attacks, but by then clerics have 3rd level spells.

        • bionicjoey@lemmy.ca
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          hace 1 año

          Shadowheart felt like a huge liability right up until I unlocked spirit guardians. Then suddenly she becomes a beast. Before that I was just bringing her along to cast Aid and then healbot for the whole day.

      • kyub@discuss.tchncs.de
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        hace 1 año

        Though the early game is hardly important, because it’s always easy. Like a tutorial area. In pretty much all games. Mid- and end-game proficiency is much more important.

        • stopthatgirl7@kbin.socialOP
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          hace 1 año

          I’d argue early game is very important, because if people are having a rough time at the start, they quit and never get to mid and end game.

          • dawnerd@lemm.ee
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            hace 1 año

            I wish more games were smarter about difficulty. If a player keeps losing have an option to reduce it a bit. Not everyone likes to/has time to retry grind until we get a good rng.