To each their own I guess. I thought it looked great near launch (I bought it in early 2000s for Xbox), and I think it still holds up. Most of the “jank” in the graphics could also be explained by the relatively “alien” feel of the environment. Human characters look terrible, but the world and the other races still look pretty decent imo.
It fails at being a realistic game (Halo: CE did that much better), but it works if you consider it as the fantasy world it is. I think Skyrim is worse for wear because it went for more realism, and while it looked fantastic at the time, it just doesn’t compare favourably to modern games.
I can totally accept having rose-colored glasses though. But again, what I like most about it isn’t the graphics, but the side quests and general immersiveness of the world. The graphics are certainly dated, but I feel like they don’t get in the way most of the time.
I miss having a journal that I would actually have to read in order to orient myself. I think that was my favorite feature of Morrowind, and it was a good middle point between actually having to keep a journal (Myst) and just having a quest marker like most modern games.
Skyrim also looked pretty janky compared to other contemporary games at the time though. All Bethesda games have mediocre graphics. They’re just not good at them for whatever reason, but I don’t mind when the worlds are good.
Yeah, the gameplay loop was quite nice. I did find that I’d forget what I was doing if I didn’t play for a while, so I started naming my saves with a reminder (e.g. go back to fighter’s guild). Other than that, the built-in journal was great and a lot of fun to read through to remember where I’d been.
I don’t really like RPGs generally though, mostly because I don’t like messing with leveling systems. A lot of other people love that aspect of RPGs (hence the focus on making completely broken builds in MW communities), and I don’t really care about gear, but I do really like lore and Morrowind is amazing at that.
To each their own I guess. I thought it looked great near launch (I bought it in early 2000s for Xbox), and I think it still holds up. Most of the “jank” in the graphics could also be explained by the relatively “alien” feel of the environment. Human characters look terrible, but the world and the other races still look pretty decent imo.
It fails at being a realistic game (Halo: CE did that much better), but it works if you consider it as the fantasy world it is. I think Skyrim is worse for wear because it went for more realism, and while it looked fantastic at the time, it just doesn’t compare favourably to modern games.
I can totally accept having rose-colored glasses though. But again, what I like most about it isn’t the graphics, but the side quests and general immersiveness of the world. The graphics are certainly dated, but I feel like they don’t get in the way most of the time.
I miss having a journal that I would actually have to read in order to orient myself. I think that was my favorite feature of Morrowind, and it was a good middle point between actually having to keep a journal (Myst) and just having a quest marker like most modern games.
Skyrim also looked pretty janky compared to other contemporary games at the time though. All Bethesda games have mediocre graphics. They’re just not good at them for whatever reason, but I don’t mind when the worlds are good.
Yeah, the gameplay loop was quite nice. I did find that I’d forget what I was doing if I didn’t play for a while, so I started naming my saves with a reminder (e.g. go back to fighter’s guild). Other than that, the built-in journal was great and a lot of fun to read through to remember where I’d been.
I don’t really like RPGs generally though, mostly because I don’t like messing with leveling systems. A lot of other people love that aspect of RPGs (hence the focus on making completely broken builds in MW communities), and I don’t really care about gear, but I do really like lore and Morrowind is amazing at that.