No, one company isn’t ‘forcing’ diversity into all your favorite video games

  • fsxylo@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    7
    ·
    9 months ago

    Ignoring the controversy for a second, I do think your writing is going to be shit if you outsource it, it just screams “I don’t give a fuck, let some intern I can’t even supervise do it”. So while this company isn’t egregious per se, the fact it exists and there’s a demand for it spells a bigger issue with the industry.

    • __Lost__@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      4
      ·
      9 months ago

      If you don’t have the talent internally, you hire someone else to do it. Is it shit to hire someone to make the music? To make the engine? Why is the writing different?

      • asret@lemmy.zip
        link
        fedilink
        English
        arrow-up
        14
        arrow-down
        3
        ·
        9 months ago

        And even if you do have the talent internally you can still seek specialised feedback on your work - most authors work with editors for example.

        The only reason this case is notable is because of the reactionary response to the “woke” games industry (and games journalism in particular). This is just another round of nonsense in this culture war, so people on either side are staking out ridiculous positions.

      • fsxylo@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        4
        ·
        edit-2
        9 months ago

        If I don’t have the talent, I’d hire the talent and work with them directly. Not hire some firm and tell them “yes we need to maximize the player engagement portfolio metric synergized meta narrative systems” and whatever other corporate words I could fit in.

        Which is specifically what my post was criticizing, unless you’re going to try to tell me that doesn’t happen.

        • geekwithsoul@lemm.ee
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          2
          ·
          edit-2
          9 months ago

          So you’d hire a full time employee while paying for a recruitment process, on-boarding, and then full pay and benefits to help write a game that may take three years to complete and may never actually be completed or released and may never receive a sequel. Oh and your next project might not be suitable for their skills. Genius! Can’t wait to see what games your gaming company releases!

          Hell, why stop there - Every Hollywood movie studio should also just hire a bunch of in-house writers and have them write everything. You think movies are bland and unoriginal now - just you wait! And why do book publishers work with so many different authors? They should just hire 12 or so and have them write everything? 🙄

          • fsxylo@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            2
            ·
            9 months ago

            I don’t know why you’re being pissy, that’s how most indie companies work…

            • geekwithsoul@lemm.ee
              link
              fedilink
              English
              arrow-up
              5
              arrow-down
              3
              ·
              9 months ago

              “Most indie companies” neither hire consultants nor add a bunch of full time employees - they don’t have the money for it. At first I was thinking you just didn’t understand how games are made, but now I’m thinking you don’t understand how general business works.