We have a lot of examples of games doing PC support wrong this year. One prime example is Star Wars Jedi: Survivor, which currently sits at a “Mixed” review status on Steam despite being one of the most widely acclaimed games of the year. The top review reads: “A single crash corrupted my 140-hour 99.8% NG+ save file.” Yikes.
That really shouldn’t be bad PC support.
The crash itself, okay, maybe. But you should be able to write out a new save file before atomically replacing the old with it, regardless of platform. The crash shouldn’t be causing data loss beyond not being able to complete the new save and acting as if the crash had triggered before the new save started.
If you aren’t doing that, then the console is probably vulnerable to corruption too. Okay, sure, maybe the console wouldn’t have crashed in that spot. But it could always experience power loss or the like.
That really shouldn’t be bad PC support.
The crash itself, okay, maybe. But you should be able to write out a new save file before atomically replacing the old with it, regardless of platform. The crash shouldn’t be causing data loss beyond not being able to complete the new save and acting as if the crash had triggered before the new save started.
If you aren’t doing that, then the console is probably vulnerable to corruption too. Okay, sure, maybe the console wouldn’t have crashed in that spot. But it could always experience power loss or the like.