I just followed some instructions I found for steam tinker launch. I do remember having some issues getting it working at first, but I got it up and running and it’s been working since. Can’t remember exact steps though, I’m afraid.
If you’re going to be using the script extender, some of the most obvious mods to check if it works are Native Camera Tweaks and WASD. They’re also, IMO, some of the most important mods to improve the experience.
Might try asking the several Linux communities, they might have some tips based on your specific setup, if you’re cool sharing log dumps and config files.
Does this mean it’s finally going to be less of a pain to mod on linux? I still can’t get it to work and I’ve tried every method I could find
I’m using vortex through steamtinkerlaunch, and it’s working as expected. If you haven’t tried that, give it a go.
I tried vortex through Lutris, I’m not so experienced with steam tinker launch though
I just followed some instructions I found for steam tinker launch. I do remember having some issues getting it working at first, but I got it up and running and it’s been working since. Can’t remember exact steps though, I’m afraid.
Out of curiosity, in your opinion if I’m trying to start the game and quickly determine if it’s properly modded or not what mod should I test?
Also no luck so far with steam tinker launch
If you’re going to be using the script extender, some of the most obvious mods to check if it works are Native Camera Tweaks and WASD. They’re also, IMO, some of the most important mods to improve the experience.
I’ve recently had success with minimal (read: some) pain using BG3ModManager.
Unfortunately trying to play multiplayer gave me the dreaded GustavDev version mismatch, but that’s not specific to Linux.
I really can’t wait until linux gets a proper mod loader
Might try asking the several Linux communities, they might have some tips based on your specific setup, if you’re cool sharing log dumps and config files.