Building games that are actually fun is going to make you the most money, that’s it.
Say it louder for the publishers in the back.
It’s infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
Say it louder for the publishers in the back.
It’s infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
Also, does the point of creating a game have to be making the “most” money? Isn’t it enough to make something awesome and a profit?