Sarah Bond revealed that Xbox is working on a next-generation Xbox console to deliver "the largest technical leap" in the upcoming hardware generation.
Rumors of Xbox not wanting to continue their hardware are now confirmed to be false.
I don’t know why you were being downvoted. It’s true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.
Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two… like with Hogwarts Legacy.
So you hate that PCs are more capable and can display better graphics at higher framerates and have rationalized it to yourself that worse graphics and framerates on a console are “how the developers intended”.
I can understand not wanting to tinker with settings and just load a game up and know what to expect in terms of graphics and framerate, but I just cannot disagree more with what you are saying here. Building games to console limitations and not even giving the option for fidelity or framerate just seems like a step backward.
I don’t know why you were being downvoted. It’s true. FPS is the developers decision. If a game had like 9 pixels on screen, they could make that game do ultra high framerate.
Developers usually prefer better graphics over framerate however. I just hope that more games allow the choice between graphics, framerate, and a balance between the two… like with Hogwarts Legacy.
It’s funny that you enjoy these settings.
Personally I hate these as I’d just want to play the game the way the developers wanted me to play it. I hate that PC influence.
I guess everyone is different 😅
So you hate that PCs are more capable and can display better graphics at higher framerates and have rationalized it to yourself that worse graphics and framerates on a console are “how the developers intended”.
I can understand not wanting to tinker with settings and just load a game up and know what to expect in terms of graphics and framerate, but I just cannot disagree more with what you are saying here. Building games to console limitations and not even giving the option for fidelity or framerate just seems like a step backward.
You have a point.
Personally, I was mostly thinking about these options for games developed mostly for consoles.
It’s true that I hadn’t taken into account that some games are developed for pc and downgraded for consoles.
Still, even for such a game I would want the developers to think about their perfect ratio between fidelity and performance.