Factorio. The simplistic art style and easy to grasp gameplay lures you in. But then after a while you get sucked in and end up learning way more about conveyor belts and liquid fuel processing than you ever wanted to learn.
If you are interested in similar games you should check out Satisfactory, I’ve heard it’s similar but 3D with bounce pads and trains. Also a little lizard doggy.
Verticality - hills, cliffs, and mountains to take into account when building, as well as able to organize production lines on top of each other
Smaller scope of production - the amount of machines and produced items in a Factorio Megafactory are unattainable. Some due to it being infeasible to optimize the way a 2D game can, and some because the immersive 3D view constrains what you can see and build at one time.
Hand-crafted world that encourages and rewards exploration - as opposed to Factorio’s procedurally generated world
Slower pace - no enemy waves, and infinite resource nodes means you can expand at your own pace without being pushed by a need to get more coal, or suppress enemy bases
Smaller mods - Factorio has some insane total conversion mods that are not feasible to make without the excellent mod portal and the fact that 2D graphics lessen the work needed for modders.
I think both games are amazingly fun masterpieces, though Factorio is the game I’ve spent the most time in by far.
Factorio. The simplistic art style and easy to grasp gameplay lures you in. But then after a while you get sucked in and end up learning way more about conveyor belts and liquid fuel processing than you ever wanted to learn.
If you are interested in similar games you should check out Satisfactory, I’ve heard it’s similar but 3D with bounce pads and trains. Also a little lizard doggy.
Can confirm. It is very similar, but with some differences apart from just 3D graphics:
I think both games are amazingly fun masterpieces, though Factorio is the game I’ve spent the most time in by far.