TLDR: it’s a mod
I am NOT playing this game again! I already bought it like 3 times and sunk like 1000 hrs in it. My backlog needs to be cleared first.
I just need to finish playing Morrowind and I’ll get right on Oblivion. But I hear there’s no rush. ES VI is still like a decade away.
LoL I finished Morrowind and Skyrim, but never finished Oblivion.
I got stuck in that island portal with that crazy daedric Prince where everyone is insane.
Wholly recommend going back to it, even if at a lower difficulty. Shivering Isles was a great dlc and imo better than the base game. Main issue with Oblivion was that the levelling was really messed up, similar to Morrowind but without the transparency and with many more issues with enemy-scaling. Keeping a low level means you can enjoy the story without having to deal with the levelling system issues as much
Didn’t this happen several editions ago too?
I haven’t played Skyrim since it came out. Actually, what’s the special edition entail?
Its 64 bit instead of 32 bit (better for modding), has better graphics and all the dlc included. Overall the same as old skyrim with the right mods.
Oh, cool, I only got into modding a couple years ago replaying Morrowind/oblivion/fallout 3, how is 64bit better for modding?
I’m guessing it’s because 64-bit means mods can use more memory, which means you can have larger, more intense mods.
You mean compared to the 4gb limit of 32-bit systems , right?
I’m aware of that limit, but I’m not clear on exactly how that affects modding.
Like the mods they make don’t have to be limited to using 4 gigabytes of memory?
Yup. It could be limited to 2GB depending on the software (e.g. some programming languages/platforms need the top bit to be clear, which halves the 4GB limit). I don’t know about Skyrim in particular, but 2GB and 4GB are both quite limiting for the game+mods.
With 64-bit, the game+mods can use basically as much memory as it wants.
That’s super interesting. So as all of our computers have been kind of switching over to 64-bit, has the whole modding community been moving over to 64 bit as well? Well they must be.
I’ve been blown away by some of the mods I put on the elder scrolls and fallout games, far grander and expansive than I would expect a mod to be able to improve a game, so maybe some of those are 64-bit.
I think I’m going to look into that. Thanks again
It depends on the game of course. 32-bit games restrict mods to 32-bit address space because they share the same process. Modders don’t really get to choose, unless they do something funky like start a separate process to hold memory or something.
I feel like “Skyrim gets HD texture pack mod” isn’t news. Is it because of the AI?