I want to create a “gradual colour change” effect in Godot.
eg: some_set_font_color_func(Color8(255,n,n)
where n gradually decreases to make the text fade from white to red.
I can’t figure out what function I would use in place of some_set_font_color_func
to change a font’s colour.
Godot themes are somewhat confusing. Given some var var UI:control
how would I set the colour of any font(s) contained within that node?
You can edit font colors from the theme, theme override or by using modulate
Theres a function called set_color in the theme
docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color
Canvas items have a modulate property that can be set to a new color to tint the element
docs: https://docs.godotengine.org/en/stable/classes/class_canvasitem.html#class-canvasitem-property-modulate
For this I would do the modulate route
I tried
set_color
, but I couldn’t get it to work. I couldn’t figure out whatname
andtheme_type
should be. I imaginename
should be"font_color"
after creating it in a theme. Wouldtheme_type
be like"Control"
or"Label"
?Edit: Ok. Never mind. Seems I was right. Must have had another bug.