Loot has gone from “fun grid systems where there are tradeoffs and you always have to balance out what you can carry” to a “you are a walking truck who can just stash things like mad until you reach a ridiculously unrealistic limit and have to face the consequences of your own looting actions”, at least for me.
Borderlands is the worst offender, and Bethesda Game Studios are right behind. They really need to give me a party where there are members who are looters and merchants who follow me around and slowly auto-sell the loot I leave behind, or something else to that effect. I think that it’s one of those ideas where once one game begins implementing it, they all will.
Borderlands 3 and Tiny Tina’s Wonderlands started to implement this with their Lost Loot Machine, but all it really does is delay the problem. The Loki 2 Season Finale had it right here, “The Loom inventory will never be able to accommodate for an infinitely growing multiverse item list”, it all comes crashing down eventually.
Sure, you can leave stuff behind, but I feel that the shift to a system where players are essentially walking trucks has changed this dynamic.
Loot has gone from “fun grid systems where there are tradeoffs and you always have to balance out what you can carry” to a “you are a walking truck who can just stash things like mad until you reach a ridiculously unrealistic limit and have to face the consequences of your own looting actions”, at least for me.
Borderlands is the worst offender, and Bethesda Game Studios are right behind. They really need to give me a party where there are members who are looters and merchants who follow me around and slowly auto-sell the loot I leave behind, or something else to that effect. I think that it’s one of those ideas where once one game begins implementing it, they all will.
Borderlands 3 and Tiny Tina’s Wonderlands started to implement this with their Lost Loot Machine, but all it really does is delay the problem. The Loki 2 Season Finale had it right here, “The
Loominventory will never be able to accommodate for an infinitely growingmultiverseitem list”, it all comes crashing down eventually.Sure, you can leave stuff behind, but I feel that the shift to a system where players are essentially walking trucks has changed this dynamic.
I really do feel like Loki at the end of the series when I’m managing inventory sometimes