The annual Crap Games Competition has been bringing Spectrum fans together for more than 25 years. It all began with an April fool’s joke in a magazine called Your Sinclair …
The annual Crap Games Competition has been bringing Spectrum fans together for more than 25 years. It all began with an April fool’s joke in a magazine called Your Sinclair …
A question. What’s the development environment like for Spectrum games? I know even ten year olds are making games as classroom projects, so it doesn’t seem like it would be that tough. Problem is, the Spectrum is pretty limited even by the standards of 1980s home computers.
I believe that the languages and packages used by kids in school do a lot of the heavy lifting for them. Whereas the Basic or old C that you’d use for the ZX Spectrum would be very bare bones with you having to do a lot of work for yourself. Plus, I imagine that as code development has moved on a lot since then that a lot of the features you’d expect to have available as a modern developer would be missing. I can’t imagine that it’d be too easy to develop a game for.