

My first one was Visual Source Safe.
I will never go back to it for any amount of money.


My first one was Visual Source Safe.
I will never go back to it for any amount of money.
Boxes defeat me. It must be in a constantly visible clump.
It’s better to do 3,000 push-ups today and hope it happens again sometime in the next year.


Nano is love.
This is a bit embarrassing but the last time I actively worked in C++ it was with Qt and pre C++11.
Real C++ programmers pass by const ref and tell pointers to fuck off.
Ah right on, that’s a fun and difficult thing to optimize for!
Just as a general note, I appreciate you posting and discussing the contents below but gosh this comment is just like 100% rage bait. Comments like this turn a lot of people off of having a genuine discussion and close minds.
If that’s a genuine non-sarcastic question that isn’t whooshing me then no - there can be other things like memory/disk usage… but if I’m optimizing for CPU I want it to use less overall cycles. It may be that the easiest fix is to throw money at the problem (always a fair option) which would mean getting a beefier/more processor cores to make the performance acceptable but this would usually just shift how cycles are being used to process them faster.
My joke above was that it’d use more total cycles which actually is generally the case if you’re solving a problem by throwing resources at it (since you’re likely incurring more overhead) but generally when you optimize you want to reduce the total number of cycles by somehow locating and eliminating work that doesn’t need to be done.
For some people that will work and it’s absolutely the optimal way to explain it - but I think that much information (critically stares at himself constantly over explaining) can be overwhelming.
Indeed, anytime I optimize code, it ends up taking more CPU to run.
Almost certainly HTTP 418:
https://developer.mozilla.org/en-US/docs/Web/HTTP/Status/418
I’ve had bad experiences with not doing victory conditions upfront since they’re sort of back-of-mind considerations I’ll forget about them until I start shifting my build/position/strategy to pursue one. Making sure everyone knows the long term goals is important before decisions are made or else folks will feel disempowered in the flow of the game.
This is why I always just setup games, explain victory conditions, and start playing a round as I explain the mechanics - I offer to reset after the first round but folks usually just want to play it out.


I refuse. The tool currently works perfectly for me.
(But thank you for the well meant suggestion)


Lalala I can’t hear you lalala - shoves fingers into ears


You know what moment brings me true joy?
Whenever I accidentally close my main browser window but have a second window open so that the browser forgets all my open tabs.
That’s when I’m able to live in bliss for a few days.
I sadly have concerns that because they are so specifically from my travels that they’d be too potentially useful for doxing - but if enough time passes that they aren’t a recent travelog I may!
I will admit, though… whenever I’m in a different place because of travel I photograph local stray cats and I’m excellent at spotting them… part of that might be my ADHD.
Inventory management systems are absolutely shit and tacked onto pretty much every game they can be. In the best games inventory management is an interesting way of rewarding planning and the actual focus of the game… when it isn’t the focus it steals focus. I have a particular memory of having fun in Diablo 2 and getting a rare drop of a potentially useful item while merrily killing my way across act 5.
I stopped killing and mopped up the area, tped back to town as I realized I had no identify scrolls, came back, dropped a shield I’d found earlier, picked up the armor, identified it, dropped it, picked up the shield and logged out.
This may be especially pressing for ADHD people but being forced into inventory management when I want to be playing the game kills my enjoyment - I’ll always mod away inventory limits if I can (i.e. factorio stack sizes, skyrim carry weight etc…) and I usually just don’t play games to which it’s unremoveable.
Now, if the entire game is inventory management I’m actually cool with that - games like Balatro or Dominon where tactical choices around your deck can be insanely fun and the who game is those choices and so the designers have made them fun and interesting… but forcing players to interrupt their game for a less interesting game is fucking dumb and game designers should know better. It’s a mechanic that most people just bitch about and there are much better alternatives.