This is the best Cyberpunk documentary because is independent, is independent of games studios trying to promote their game, Hollywood trying to promote their movie and erasing the counterculture of hacking and anti corporate sentiment of the cyberpunk movement. Dark literature Dark Music Anti capitalism A true “watch out” for what is to come if we as humans are to continue on this path… what is true and what is machine, profit over people? This is our future - the people who in one side is fascinated also frustrated of our road ahead. Cyberpunks, the real first hacktivists, learning all about computers and technology on late obsessive nights to know and be able to change the future. Information wants to be free Cyberpunk: Hight Tech - for the rich, Low life - for the poor.
"Since the 1982 publication of William Gibson’s Neuromancer, the first in a groundbreaking series of science fiction novels, many of his fictional concepts have been realized. Moreover, a segment of Western youth has dedicated itself to living in Gibson’s fictional world made fact.
The cyberpunk movement embraces artificial reality, bionic medicine, “smart” weapons and drugs, and industrial music. But most notably, cyberpunks are associated with computer hacking, piracy and crimes. These are young people who fight fire with fire, pitching their ethos, “Information wants to be free,” against those who would control, restrict, or direct high technology. Their agenda is similar to that of the Sixties counterculture, yet their means are very different, and to some, terrifying. Cyberpunk tells how this phenomenon began and explores its implications.
Included are interviews with Gibson, Jaron Lanier, Timothy Leary and Michael Synergy. Cyberpunk is futuristic “edutainment,” whose production values mirror its content. It features animation as well as live-action, and “guerilla image processing” techniques that were once available only to large production companies that could afford expensive generators. The filmmakers’ declared intent was somewhat subversive: To create such density of audio-visual stimulation that even the itinerant viewer would be engaged and entertained, hardly suspecting that the results would be education and thinking."