• __v@infosec.pub
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    1 year ago

    RTX On/Off feels really dishonest here given the assets swap as well.

    • pfannkuchen_gesicht@lemmy.one
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      1 year ago

      that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

      • riodoro1@lemmy.world
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        1 year ago

        Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.

        • pfannkuchen_gesicht@lemmy.one
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          1 year ago

          I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.

    • beefcat@lemmy.world
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      1 year ago

      You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

  • SeismicNote@lemmy.world
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    1 year ago

    So we’ll get another old game where everything looks oddly shiny instead of oddly dull?

    • NewNewAccount@lemmy.world
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      1 year ago

      That’s not what ray tracing is about at all. Reflections, imo, are the least interesting part of ray tracing.

        • icesentry@lemmy.ca
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          1 year ago

          Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I’ve seen were way better with that.

          • pfannkuchen_gesicht@lemmy.one
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            1 year ago

            Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"

      • AdrianTheFrog@lemmy.world
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        1 year ago

        I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.

  • timconspicuous@lemmy.ml
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    1 year ago

    I might be in the minority here, but I couldn’t help but think Half-Life 2 still looks really good for a game released in 2004. Obviously “RTX on” is nicer to look at, but all the small details like the magnifying glass that actually magnifies made me appreciate the old assets/graphics so much, what a milestone it was.

  • Rossel@sh.itjust.works
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    1 year ago

    To be honest, the biggest takeaway of the trailer is how well the original HL2 aged.

  • Its_Always_420@lemmy.world
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    1 year ago

    Wish they’d do Hal-Life 1 with ray tracing because my video card might actually be able to run that one.

    • beefcat@lemmy.world
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      1 year ago

      Portal RTX runs pretty well on last gen cards with a little tweaking, I’m guessing we can expect the same for HL2.

  • ErinCrush@lemm.ee
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    1 year ago

    Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.

    • GoodEye8@lemm.ee
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      1 year ago

      I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.

    • shadowSprite@lemmy.world
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      1 year ago

      They sort of announced HL3 in the post credit scene on HLAlyx, but of course we’ve been promised HL3 before so even if we get it it’ll be another 10 years probably. Alyx was so incredibly good though.

        • Maximilious@kbin.social
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          1 year ago

          Alyx is a prequel to HL2, so it can’t be part of the episodic release. There were some cliffnotes a previous lead storyboarder had released on the loose plot of HL3 some years ago. It ended with Gman retiring freeman and employing Alyx if I recall correctly.

          • shadowSprite@lemmy.world
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            1 year ago

            Yes and spoilers (since I don’t know how to cover a comment)

            The post credit scene of Alyx shows you as Gordan at the end of HL2E2. Only Gman has now taken Alyx and you as Gordon are being handed Gordon’s crowbar and are told “come on Gordon, we have work to do”

  • BigVault@kbin.social
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    1 year ago

    I know it’s not the latest and greatest but I’m so happy I’ve got a 3090 to play this on. Can not wait.

    • pfannkuchen_gesicht@lemmy.one
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      1 year ago

      Yeah, that was not really a good room to show off RT features. Most of the shown effects can be convincingly faked with modern shader techniques.

  • Psythik@lemm.ee
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    1 year ago

    Download link, please? I can’t find one anywhere.

    (Also, how in the hell do you install these things? I tried to play the RTX remix of NFS Underground 2, but gave up cause I couldn’t figure it out. There’s no installer, and it’s not as simple as just copying files over…)