You know when you want to play a game, but you just can’t find the time to play it. Well that was my long running excuse on why I haven’t played Crash 2 after all these years. But I finally found some time, so here is what I thought of the game.
Crash 2 Cortex Strikes Back is the second game in the series, and the first I played through on PlayStation (well DuckStation but same game). And trying to get started with this game was… difficult for me. For some reason I want to play this game like a Spyro title, trying to get all the collectibles and gems on my first playthrough. But even after multiple runs of the first level I couldn’t get all the gems. Nor with the second level. While before this mentality made me want to put the controller down, this time I just decided to say F it, and just get the Crystals and make it past the first warp room.
And what can I say but wow is this a fun, but extremely difficult platformer. Crashes jumps are heavy, platform collision detection is small, and the ice physics are brutal. But I’d never call this game unfair. The game always provides lots of opportunities to get extra lives, and with checkpoint and box placements, it’s always just a matter of time before I can complete a stage. I mean I only ever game overed once in my entire playthrough.
No if I had to criticize this game, it’s that this is a “Strategy Guide” game. A game which basically demands the player to get the official strategy guide for the game, so you can get that 100% completion. What this means for Crash 2 is that there is no in game hints and tricks to lead the player to get the various hidden gems. Especially the colored ones. Thankfully you can beat the game without one and Gamefaqs exists so it’s not difficult to find the secrets on your own.
But I kind of was hoping the Crash was going to be like Spyro. A game which you can play at beat on your own just by playing around and not running into every wall to find one you can clip through. But for what Crash 2 is, it’s a very good, beautiful, polished, almost essential PlayStation experience. Out of the 3 games this is the one I’d recommend picking up first. If I am honest though unlike the Reignited Trilogy for Spyro which I feel is hit or miss for the spyro games, I feel the Insane Trillogy is the definitive way to play any of the Crash games.
Congrats!
If you want to watch 3 guys play it split controls, the McElroys just finished that run. With how difficult the game looked, I’m surprised they got through it at all even with save states.
Here is an alternative Piped link(s):
the McElroys just finished that run
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Wow. No offense to those good boys, but with as much trouble as they had doing that with Mario Brothers, I’m impressed they had the nerve to go after Crash.
I’ll have to check this steam out. Thank you!
one of my first childhood games! took me months to realize you can replay bosses by holding triangle (in the ps1 version)
As someone who grew up with this fame, today I learned…
If you want to play on easy mode, do a spin right as you start your slide jumps for extra height
I figured that out by the end of the game, the first warp room is a breeze.
Nice I’m currently playing the 4th one having played the others years ago. Its a nice return to form.
That’s what I’ve heard too. Though Crash isn’t my cup of Tea. Hope we get a new Spyro game, but with the issues around Toys for Bob I’m doubtful.
Thankfully we still have Roms 😉
Hey I back up my games.
Completely agree about the Strategy Guide nature of those crash games. Some of the levels you’d have to go all the way to the end, just to run all the way back to the beginning.
In a linear game like crash, often with one way ledges, I wouldn’t have even considered going backwards most times.
Nonetheless, Naughty Dog always puts out hits
Those remakes were really awesome, but I was a bit disappointed by Crash 3. It is one that I played a lot back in the days, and Jetski levels and rumble were very different from the original. For example, the first boss Tiger caused rumble at every jump, but we get nothing in the remake. The physics of jetski levels is very different, it constrasts a lot with the accuracy when reproducing the same base gameplay.
Man, I loved this game as a child. To think that I managed to complete it on my own, without looking up anything on the internet (because it wasn’t a thing for me yet)… honestly, I think the hints to the hidden paths are there, but very very subtle