• 14four@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Vehicles can make decisions on the fly that will improve the flow of traffic, such as changing lanes, and will even try to give way to emergency vehicles passing by. Worth the wait, lol.

  • Zaboj@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I can’t wait to play it. I just hope that there will be workshop support like in the previous game.

  • Andrew@lemmy.munsell.io
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Cities Skylines is one of my favorite modern games. I’ve mostly played it on PC, but also played it extensively on the Switch, which surprised me. Despite CS1 not being “designed” for console, it plays surprisingly well with a controller and I am looking forward to seeing how CS2 works with a controller too

  • kamin@lemmy.kghorvath.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I hope they expand the actual city building/management stuff more. CS1 felt like a road building sim with city builder elements tacked on.

    • maynarkh@feddit.nl
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I feel a disconnect with the game on that front as it takes the idea that the road network is the city’s skeleton. I want more European style pedestrian cities!

    • Goronmon@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yeah that’s the part I’m waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.