Oh, does it? I was literally thinking to myself that Teardown was an interesting example of destruction, and wondering how they did their lighting. RT makes perfect sense, that must be one of the earliest examples of actually doing something you really couldn’t without RT (at least not while lighting it well).
But yes, agreed that recent performance trends are frustrating, smearing DLSS and frame gen to cover for terrible performance. Feels like we’re in a painful tween period with a lot of awkward stuff going on, and also deadlines/crunch/corporate meddling etc causing games to come out half-baked. Hopefully this stuff does reach maturity soon and we can have some of this cool new stuff without so many other compromises.
People do all the time and it makes no sense to me.
I assume it’s people who are highly motivated by hype and the community conversation to play something while it’s in the zeitgeist, the same as people who want to skip stuff to play story games that are direct narrative sequels without bothering to play anything before it, presumably just because it’s popular and catches their eye.
Probably the same drive that keeps pre-orders and day one sales so high, despite it pretty much always being a better idea to wait a year or so for sales/updates/etc.